![]() As time passes, colonist outposts will be terrorized by small protoss fleets and the Purifier will slowly move between outposts and blow 'em up. The nexus stations appear on your map as markers, with one that's very close to your base to the east. Before you can attack the Purifier, you need to destroy three protoss nexus stations spread around the map. ![]() Bonus Objective | Stop the third terror fleetīefore we start, the gist: A protoss Purifier mothership is threatening to wipeout a handful of small outposts (the white dots) on the map.Bonus Objective | Stop the second terror fleet.Bonus Objective | Stop the first terror fleet.Main Objective | Destroy the purifier mothership.Main Objective | Destroy the protoss nexus (3).If you choose to purify the colony, go to the next page. If you choose to protect the colony, follow with the walkthrough below. ![]() We suggest making the choice that gives you the research you want. There may also be some moral dilemma here, but we're immune to that. Choosing to protect the colony will give you the opportunity for zerg research while purifying the colony will net you protoss research. Project Aftermath isn't the most beautiful game out there, but it does hold its own for a strategy game.Select this mission and, after a cut scene we won't spoil, you have to choose between two sides in completing the mission. While it's nothing like command and conquer or other RTS games, in the fact that you do not need to build up a base, but instead control several "heroes" which have a few units of their own. So you control these groups, giving them each orders.Įven though the units are simple, just single groups, there is an extra strategy element that makes this game unique. There are 4 different type of weapons and shields. ![]() So a red gun with a blue melee, or whatever combination you'd like.Įach group can have a melee weapon and ranged weapon of a certain color. The enemy and yourself have a shield of a certain color. That means that they are shielded to a certain extent to that weapon. So if a person has a blue shield, hit him with a green, red, or yellow weapon. These can either attack the enemy, make them more vulnerable, increase a group skill, or heal the group. It's not the most polished game, but it is fun. I would characterize it somewhere around a simplified XCOM (original) thats real time instead of turn based. Posted: 27 March, 2017 Project Aftermath is a sort of mash between a modern MOBA and classic RTS games such as Command & Conquer. The game requires the player to control a number of heroes who come with their own small squad of soldiers. There is a limited amount of strategic options such as changing weapon type in accordance to the enemy's defence type, what special skills the heroes can use in any given situation that may reinforce an ally's offence or provide support to a hero's team. It's also possible, and encouraged, to consider what order to carry out attacks and movement. The menu interface in this game seems to purposefully take precedence over everything else on my system. I have a dual-monitor setup and I generally stream television shows whilst playing games. Project Aftermath is the only game so far that seems to cause the video stream to stutter and eventually stop buffering while browsing its in-game menus. everything then appears to resume working as expected during gameplay. There really needs to be keybind menu as I'm finding that the camera rotation with Q and E often fails, I would prefer to rebind them to my hero's skills.Įven though Project Aftermath plays well it's a bit too bland and clunky, for a pseudo-RTS, to keep me interested.Īdditional Tags: Delete Local Content & Remove from Library There are no visual settings and minimal gameplay options but there is a volume mixer. Heavily scripted, hero-centric RTS with cooldown abilities, voice acted portrait banter. In terms of mechanics it reminded me heavily of Spellforce. Maps I have played so far were hero mission with checkpoint capture. Not sure if basebuilding is any real part of this game the way it was in Spellforce.
0 Comments
Leave a Reply. |